LUNR

Interactive Installation







Contribution:Concept Development, 3D Design, Photogrammetry, Installation Design, Video Editing

Production Tools:Unreal Engine 5, Maverick, Premiere Pro

Collaborators:Robotic Programming - Ava Kling
Costume Design - Dopl World
LUNR is an interactive installation exploring the fluidity of identity across physical and digital systems. Through photogrammetry, robotic motion, and real-time virtual environments developed in Unreal Engine, the work stages a dialogue between embodied presence and its mediated counterparts. Imagery unfolds across screens and holographic projection, positioning identity as something distributed, responsive, and continuously reconfigured.






At the showcase, audiences interact directly with the Unitree robot from the project. Its physical movements correspond to its virtual counterpart, allowing viewers to move between embodied machine, projected image, and simulated space. LUNR operates as an environment where material presence and digital extension coexist.






We used photogrammetry to scan the performer in 3D and integrated robotic performance data to generate precise motion. These systems reconstruct the physical body digitally, creating a figure that moves between reality and simulation.