Context: Film, Digital–Spatial Experience            Software: Unreal Engine 5, Maverick, Premiere Pro            Collaborated with Ava Kling            Fashion by Dopl World




LUNR is a film that explores the fluidity of identity through a body reconstructed with photogrammetry, robotic motion, and virtual environments. The work follows a passage through shifting states of being, moving between the physical and the digital, the self and its replicas. LUNR reflects on how identity is continually fragmented, reassembled, and reimagined.






At the showcase, viewers interact directly with the robot from the film, engaging with its real-time responses both physically and within the virtual environment. Moving between the robot’s real presence and its digital counterpart, audiences experience LUNR as a space where reality and simulation coexist.






We used photogrammetry to scan the performer in 3D and integrated robotic performance data to generate precise motion. These systems reconstruct the physical body digitally, creating a figure that moves between reality and simulation.